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Procedural building and cobblestone street textures

Two textures I created 100% within substance designer for use in a game.
The building texture was made using the height map and layering different shapes to create the fetchers on the walls surface.
The street texture is three separate textures blended together to create a trim sheet, allowing for alternate pavement sections and multiple alternate shaped environments.
rendered in marmoset

Substance graph for the building texture.

Substance graph for the building texture.

Using the roughness map to add shine to the windows.

Using the roughness map to add shine to the windows.

Building texture maps.

Building texture maps.

Substance graph for the cobblestone street texture.

Substance graph for the cobblestone street texture.

Cobblestone street texture maps.

Cobblestone street texture maps.

Toolbox of models used in render.

Toolbox of models used in render.